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BANG is a dice game hybrid,
combining the rules of both Beat the Dealer and Craps. Listed below
are the available bets and a brief description of the game:
PASSLINE BETS
(NOTE: Passline Bets must be
made before the Dealer establishes his Point.)
The Dealer begins the game by rolling for his Point.
If the Dealers rolls a 7 or 11, all the Players with bets on the Passline
WIN.
If the Dealer rolls a 2, 3, or 12 (these are CRAPS numbers), all the
Players with bets on the Passline lose.
If the Dealer rolls any other number, that number becomes the Point.
One Player (or Shooter) then rolls once to try and beat the Dealer's
Point.
If the Player ties with the Dealer's Point he rolls again.
If the Player doesn't beat the Point, he and all the Passline bets
lose.
FIELD BETS
One bet gets Players all the numbers listed. One of these numbers
must come up on the very next roll of the dice after the bet is placed.
Field Bets are available anytime, even on the Dealer's Comeout Point.
OVER/UNDER 7
This is a bet that the next dice roll's total will be Over 7 or Under
7.
If a 7 is rolled it is a tie (or push) - no one wins, no one loses.
Over/Under 7 is can be bet anytime, even on the Dealer's Point.
6 OR 8 BEFORE 7
A bet that a 6 or 8 will be rolled before a 7 is rolled.
Bet on each individually - not combined. You can bet on both if you
choose.
This bet stays there until a 6 or 8 (whichever one you have bet on)
is rolled. Players are paid even money if a 6 or 8 is rolled before
a 7.
If a 7 is rolled before a 6 or 8,the Players bet loses.
6 or 8 Before 7 is only available after the Dealer's Point is established.
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